AoeStats
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MegaRandom

508364286Analyzed
4v4 RM · 25d ago on Sep 22, 2026· 25m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mongols · Mexico
1293
+13
🇲🇽 Persians · Mexico
1287
+13
🇺🇸 Hindustanis · United States
1189
+17
🇺🇸 Franks · United States
1125
+19
vs
🇲🇾 Celts · Malaysia
1256
-17
🇷🇺 Vietnamese · Russia
1230
-16
🇹🇼 Huns · Taiwan
1215
-16
🇦🇷 Bulgarians · Argentina
1158
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 962 10:48 — — ⚔ Scout Rush
29 738 11:22 19:02 — ⛏ Fast Castle
29 752 8:45 22:16 — ⚔ Scout Rush
27 694 12:45 24:00 — ⚔ Scout Rush
25 649 10:55 16:20 — ⛏ Fast Castle
24 631 10:35 19:24 — ⛏ Fast Castle
14 351 — — —
12 304 11:17 — —

Resources

Player Food Wood Gold Stone Spent Collected
6,675 3,943 1,595 0 12,213 12,417
7,840 3,828 150 0 11,818 13,215
5,315 3,574 1,420 755 11,064 11,613
4,735 3,140 820 100 8,795 9,818
3,615 2,163 425 0 6,203 7,110
3,075 1,631 300 0 5,006 5,168
1,750 525 50 0 2,325 2,810
1,400 625 0 0 2,025 2,689
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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