AoeStats
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Arena

508243969Analyzed
4v4 RM · 29d ago on Sep 21, 2026· 27m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1181
+16
🇹🇷 Khmer · Türkiye
1149
+17
🇬🇧 Byzantines · United Kingdom
1133
+17
🇲🇦 Bohemians · Morocco
1127
+18
vs
🇹🇷 Cumans · Türkiye
1222
-20
🇸🇪 Britons · Sweden
1178
-17
🇦🇷 Koreans · Argentina
1175
-17
1104
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 1,146 12:00 16:45 — ⛏ Fast Castle
34 950 10:06 14:18 — ⛏ Fast Castle
26 716 10:46 14:57 — ⛏ Fast Castle
24 657 9:15 20:15 — ⛏ Fast Castle
23 640 11:18 14:20 — ⛏ Fast Castle
17 462 11:31 15:50 — ⛏ Fast Castle
13 353 11:53 14:55 — ⛏ Fast Castle
13 356 9:03 19:43 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,500 8,770 425 400 19,095 23,229
7,325 5,945 1,830 1,625 16,725 17,919
7,775 6,710 805 400 15,690 16,629
7,175 4,460 1,015 200 12,850 15,588
4,450 3,172 1,175 2,825 11,622 13,027
5,100 4,725 200 100 10,125 12,443
4,875 4,025 250 300 9,450 10,463
3,950 2,175 325 825 7,275 8,729
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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