AoeStats
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Lombardia

508231009Analyzed
4v4 RM · 27d ago on Sep 21, 2026· 113m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
56 6,327 10:46 15:39 27:24 ⛏ Fast Castle
48 5,433 11:22 15:54 30:14 ⛏ Fast Castle
45 5,162 12:25 35:27 51:05 ⛏ Fast Castle
33 3,770 9:20 17:32 31:07 ⛏ Fast Castle
31 3,528 10:45 16:54 30:28 ⛏ Fast Castle
26 2,912 12:17 15:49 30:59 ⛏ Fast Castle
23 2,618 11:44 18:31 28:44 ⛏ Fast Castle
23 2,591 11:55 17:15 34:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
174,895 44,173 87,220 9,540 315,828 329,050
97,215 61,821 84,540 4,560 248,136 253,028
49,600 57,219 105,455 2,900 215,174 221,512
108,740 55,389 30,470 4,270 198,869 207,773
71,475 66,067 42,515 4,220 184,277 191,067
86,010 62,411 27,795 7,745 183,961 186,916
53,355 60,606 33,165 2,295 149,421 174,557
30,460 58,634 23,140 9,635 121,869 170,936
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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