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Lombardia

508164335Analyzed
4v4 RM · 27d ago on Sep 21, 2026· 61m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇷 Persians · South Korea
1313
+11
🇨🇱 Maya · Chile
1243
+14
🇨🇳 Franks · China
1121
+19
🇮🇳 Celts · India
1102
+21
vs
🇦🇷 Bohemians · Argentina
1232
-18
🇨🇳 Mongols · China
1228
-17
🇺🇸 Tatars · United States
1206
-17
🇲🇽 Inca · Mexico
1127
-13
Player eAPM Actions Feudal Castle Imperial Opening
59 3,631 11:28 15:47 34:49 ⛏ Fast Castle
55 3,361 10:29 15:20 31:17 ⛏ Fast Castle
50 3,037 10:10 24:14 40:35 ⚔ Archer Rush
48 2,975 11:29 16:14 37:06 ⛏ Fast Castle
38 2,342 10:57 15:24 29:29 ⛏ Fast Castle
35 2,152 10:59 14:51 35:02 ⛏ Fast Castle
28 1,701 10:45 16:24 37:01 ⛏ Fast Castle
25 1,507 11:57 16:59 31:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
54,610 35,160 45,185 5,000 139,955 152,324
42,395 22,983 39,790 2,980 108,148 114,234
45,015 31,795 24,000 2,800 103,610 111,031
42,260 31,299 18,550 5,800 97,909 116,819
40,450 32,982 9,740 4,360 87,532 94,341
16,330 20,765 20,185 3,075 60,355 70,643
26,300 18,700 10,590 2,690 58,280 62,344
23,115 22,003 10,615 1,530 57,263 64,692
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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