AoeStats
← Nicolobo22

MegaRandom

516009381Analyzed
4v4 RM · 13d ago on Oct 24, 2026· 1m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Turks · China
827
+15
🇨🇳 Franks · China
760
+18
🇲🇾 Danes · Malaysia
755
+18
🇦🇷 Chinese · Argentina
733
+19
vs
🇺🇸 Dravidians · United States
821
-18
🇨🇳 Poles · China
804
-18
🇻🇳 Britons · Vietnam
800
-17
🇩🇪 Turks · Germany
779
-17
Player eAPM Actions Feudal Castle Imperial Opening
65 108 — — —
27 45 — — —
25 42 — — —
24 40 — — —
22 36 — — —
20 34 — — —
19 32 — — —
13 21 — — —

Resources

Player Food Wood Gold Stone Spent Collected
200 100 0 0 300 50
250 0 0 0 250 140
150 50 0 0 200 80
150 25 0 0 175 60
0 125 0 0 125 40
0 0 50 0 50 87
0 25 0 0 25 41
0 0 0 0 0 140
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.