AoeStats
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Arena

511347995Analyzed
3v3 RM · 16d ago on Oct 4, 2026· 28m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Koreans · Taiwan
1600
+11
🇹🇼 Armenians · Taiwan
1588
+12
🇹🇼 Varangians · Taiwan
1577
+12
vs
🇨🇴 Mongols · Colombia
1551
-14
🇩🇪 Gurjaras · Germany
1494
-12
🇩🇪 Teutons · Germany
1431
-9
Player eAPM Actions Feudal Castle Imperial Opening
51 1,459 10:06 13:39 27:56 ⛏ Fast Castle
41 1,164 10:20 14:25 — ⛏ Fast Castle
31 884 10:26 15:15 — ⛏ Fast Castle
28 813 10:43 14:54 — ⛏ Fast Castle
28 808 11:28 15:43 — ⛏ Fast Castle
27 761 10:42 14:44 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,920 9,915 1,825 350 24,010 25,949
11,950 7,378 1,675 1,670 22,673 24,433
7,760 7,540 2,985 200 18,485 19,733
6,415 7,335 2,450 1,960 18,160 19,040
8,765 4,755 1,165 850 15,535 17,148
6,900 6,050 1,415 1,085 15,450 17,121
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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