AoeStats
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MegaRandom

511608564Analyzed
2v2 RM · 10d ago on Oct 5, 2026· 77m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Khmer · Poland
1349
+11
🇳🇱 Britons · Netherlands
1109
+20
vs
🇬🇧 Sicilians · United Kingdom
1219
-16
🇬🇧 Saxons · United Kingdom
1210
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 2,919 10:09 20:37 32:44 ⚔ Scout Rush
37 2,888 9:29 21:07 36:32 ⚔ Scout Rush
30 2,301 10:52 15:22 34:11 ⛏ Fast Castle
9 714 10:19 15:04 30:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,585 33,411 12,335 8,500 101,831 112,866
55,680 27,799 12,345 5,500 101,324 105,414
46,340 26,497 19,715 2,315 94,867 105,354
17,780 18,025 11,540 3,500 50,845 56,288
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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