AoeStats
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Coastal Forest

511338170Analyzed
3v3 RM · 13d ago on Oct 4, 2026· 41m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Maya · Mexico
1087
+11
🇲🇽 Khmer · Mexico
999
+15
🇲🇽 Spanish · Mexico
842
+22
vs
🇩🇪 Koreans · Germany
1016
-18
980
-16
🇩🇪 Cumans · Germany
920
-14
Player eAPM Actions Feudal Castle Imperial Opening
66 2,730 9:25 21:36 38:11 ⚔ Archer Rush
52 2,165 10:21 18:12 — ⚔ FC into Archers
25 1,039 13:43 22:49 36:47 ⚔ Skirmisher Rush
21 872 10:37 22:07 — ⚔ Scout Rush
15 637 10:13 18:45 37:03 ⛏ Fast Castle
8 348 11:59 22:31 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,325 12,392 8,290 1,515 33,522 40,030
11,175 14,228 2,460 975 28,838 33,328
11,250 8,541 7,035 920 27,746 33,526
10,650 7,877 3,955 1,135 23,617 27,812
10,335 5,806 1,260 565 17,966 20,341
7,850 7,905 380 850 16,985 19,181
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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