AoeStats
← K.27

Yucatan

511632527Analyzed
3v3 RM · 11d ago on Oct 5, 2026· 41m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Hindustanis · Argentina
958
+18
🇨🇦 Britons · Canada
909
+20
🇦🇷 Malians · Argentina
906
+22
vs
🇺🇸 Danes · United States
1042
-21
🇺🇸 Persians · United States
1007
-20
🇺🇸 Varangians · United States
980
-19
Player eAPM Actions Feudal Castle Imperial Opening
36 1,479 9:31 17:39 32:09 ⛏ Fast Castle
34 1,422 11:14 16:59 — ⛏ Fast Castle
33 1,354 10:31 17:43 — ⛏ Fast Castle
25 1,018 12:11 18:02 26:53 ⛏ Fast Castle
16 663 12:29 18:46 40:25 ⛏ Fast Castle
14 567 10:41 20:51 — ⚔ Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
12,810 9,863 5,415 1,770 29,858 31,472
11,555 6,872 5,535 2,700 26,662 31,179
7,785 10,301 4,385 1,930 24,401 31,035
10,945 5,305 4,580 1,915 22,745 27,237
9,320 4,368 4,395 2,055 20,138 23,403
5,165 2,300 290 1,710 9,465 10,466
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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