AoeStats
← Lea

Arabia

511389957Analyzed
2v2 RM · 13d ago on Oct 4, 2026· 41m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Japanese · Argentina
951
+14
🇦🇷 Cumans · Argentina
893
+16
vs
🇪🇸 Malay · Spain
909
-15
🇦🇷 Lithuanians · Argentina
899
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 1,875 9:22 19:31 33:51 ⛏ Fast Castle
26 1,070 9:46 20:52 35:58 ⚔ M@A FC
26 1,078 10:25 21:31 38:51 ⛏ Fast Castle
14 596 9:01 20:16 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,825 10,855 6,075 1,500 32,255 36,737
16,515 9,915 2,415 1,050 29,895 36,785
9,305 7,766 6,385 1,485 24,941 28,194
9,210 6,548 2,120 1,500 19,378 21,501
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.