AoeStats
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Baltic

511451234Analyzed
3v3 RM · 13d ago on Oct 5, 2026· 71m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Aztecs · Mexico
708
+13
🇨🇳 Poles · China
647
+16
🇺🇸 Lithuanians · United States
530
+21
vs
🇺🇸 Bulgarians · United States
681
-18
🇨🇭 Hindustanis · Switzerland
621
-16
🇦🇷 Bengalis · Argentina
617
-16
Player eAPM Actions Feudal Castle Imperial Opening
40 2,902 13:13 23:01 37:06 ⛏ Fish Boom FC
25 1,788 14:27 21:26 28:28 ⛏ Fish Boom FC
17 1,214 12:31 21:57 41:17
17 1,242 12:27 17:50 39:42 ⛏ Fast Castle
13 959 12:46 19:18 37:50 ⛏ Fast Castle
6 412 12:43 24:05 35:09 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,940 55,156 21,870 3,005 95,971 103,691
33,745 20,775 24,740 3,855 83,115 94,940
24,465 27,605 20,955 4,900 77,925 103,751
23,840 26,995 19,320 4,015 74,170 113,663
28,025 27,240 14,550 3,860 73,675 82,617
16,270 11,690 7,010 2,050 37,020 40,213
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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