AoeStats
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MegaRandom

511604146Analyzed
3v3 RM · 11d ago on Oct 5, 2026· 22m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Japanese · United Kingdom
1499
+13
🇵🇱 Malians · Poland
1447
+15
🇵🇱 Khmer · Poland
1328
+21
vs
🇫🇷 Wei · France
1439
-17
🇵🇹 Dravidians · Portugal
1423
-16
🇧🇷 Turks · Brazil
1420
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 799 9:40 20:25 — ⚔ Archer Rush
31 678 12:19 16:31 — ⛏ Fast Castle
29 654 10:54 22:01 — ⚔ Fish Boom into Scouts
26 571 10:56 18:47 — ⛏ Fish Boom into Fire Galleys FC
23 512 11:26 18:23 — ⛏ Fish Boom FC
15 334 11:50 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
4,350 4,558 1,725 205 10,838 11,186
5,480 4,665 395 105 10,645 11,638
3,975 5,518 760 225 10,478 10,200
4,225 3,449 1,330 325 9,329 9,041
4,010 3,867 1,345 100 9,322 8,782
1,400 1,900 50 100 3,450 4,860
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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