AoeStats
← 海霸天

Black Forest

509104320Analyzed
3v3 RM · 8d ago on Sep 25, 2026· 65m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Byzantines · Russia
707
+15
🇹🇼 Inca · Taiwan
683
+16
🇹🇼 Huns · Taiwan
679
+16
🇺🇾 Romans · Uruguay
738
-17
🇨🇳 Vikings · China
681
-16
🇹🇼 Mongols · Taiwan
649
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 2,130 14:25 20:42 30:44 ⛏ Fast Castle
29 1,919 11:32 16:11 31:08 ⛏ Fast Castle
28 1,834 12:49 20:17 35:33 ⛏ Fast Castle
22 1,467 11:33 22:02 37:39 ⛏ Fast Castle
20 1,315 10:52 21:59 37:03 ⛏ Fast Castle
11 742 12:40 20:13 28:11 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
41,260 27,260 24,415 4,250 97,185 135,914
23,325 40,163 22,900 3,350 89,738 109,821
40,550 24,845 15,790 2,455 83,640 98,455
33,660 10,275 22,605 1,400 67,940 72,096
23,045 20,909 18,570 2,905 65,429 97,311
18,630 19,308 14,285 3,490 55,713 64,048
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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