AoeStats
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MegaRandom

514124501Analyzed
3v3 RM · 2d ago on Oct 16, 2026· 65m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Sicilians · France
792
+12
🇦🇷 Italians · Argentina
713
+15
🇧🇷 Khmer · Brazil
680
+17
vs
🇪🇸 Huns · Spain
719
-15
🇬🇧 Armenians · United Kingdom
699
-15
🇹🇷 Koreans · Türkiye
674
-14
Player eAPM Actions Feudal Castle Imperial Opening
26 1,701 10:13 19:29 41:45 ⛏ Fast Castle
26 1,709 11:54 16:12 37:02 ⛏ Fast Castle
21 1,390 13:30 19:07 41:29 ⛏ Fast Castle
20 1,333 13:07 22:47 44:25 ⛏ Fast Castle
17 1,104 12:04 21:05 37:21 ⚔ Scouts into Archers
15 988 11:35 24:42 43:38

Resources

Player Food Wood Gold Stone Spent Collected
42,815 23,383 25,570 2,725 94,493 101,050
21,340 28,552 20,450 3,600 73,942 82,411
29,635 23,613 12,615 2,725 68,588 83,997
18,045 23,145 17,885 1,450 60,525 65,198
19,760 19,875 17,160 2,910 59,705 76,026
11,805 13,311 11,665 1,750 38,531 47,028
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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