AoeStats
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Black Forest

512463548Analyzed
4v4 RM · 5d ago on Oct 9, 2026· 43m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Britons · Taiwan
821
+13
🇫🇷 Cumans · France
697
+18
🇵🇹 Italians · Portugal
689
+18
🇲🇽 Danes · Mexico
669
+19
vs
🇪🇸 Malians · Spain
779
-19
🇹🇷 Ethiopians · Türkiye
744
-17
🇫🇷 Magyars · France
731
-17
704
-15
Player eAPM Actions Feudal Castle Imperial Opening
21 916 14:49 19:04 — ⛏ Fast Castle
21 924 18:35 27:42 —
20 889 15:30 27:22 — ⚔ Skirmisher Rush
19 826 14:47 22:34 41:26 ⚔ FC into Skirms
15 642 16:02 27:48 38:00 ⛏ Fast Castle
14 589 15:21 27:55 39:25 ⛏ Fast Castle
9 410 12:55 22:06 38:20 ⛏ Fast Castle
2 86 — — —

Resources

Player Food Wood Gold Stone Spent Collected
14,985 16,265 7,150 1,500 39,900 46,249
19,530 11,216 5,985 2,460 39,191 41,783
14,845 15,098 5,915 2,605 38,463 47,072
12,670 12,900 6,940 2,420 34,930 49,478
13,150 9,261 5,470 1,600 29,481 36,468
10,720 8,239 3,355 2,155 24,469 27,296
6,750 6,293 840 850 14,733 19,006
800 254 50 0 1,104 1,073
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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