AoeStats
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Black Forest

511015757Analyzed
4v4 RM · 13d ago on Oct 3, 2026· 27m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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vs
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Player eAPM Actions Feudal Castle Imperial Opening
45 1,223 10:57 15:25 — ⚔ FC into Archers
42 1,146 11:41 16:02 — ⛏ Fast Castle
30 809 13:51 19:52 — ⛏ Fast Castle
27 738 13:39 24:07 — ⚔ Archer Rush
25 678 11:50 16:57 — ⛏ Fast Castle
23 629 11:30 17:52 — ⛏ Fast Castle
19 519 10:16 25:22 — ⚔ Tower Rush
18 504 12:30 16:38 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,510 3,650 2,900 200 15,260 15,486
6,875 6,160 1,335 200 14,570 16,527
5,450 5,893 2,080 275 13,698 15,156
5,325 4,295 845 2,250 12,715 13,836
5,885 3,536 1,635 935 11,991 12,385
4,150 3,317 1,065 1,030 9,562 10,218
5,625 2,874 250 300 9,049 10,448
4,180 3,156 405 1,280 9,021 10,737
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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