AoeStats
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Black Forest

511012784Analyzed
4v4 RM · 13d ago on Oct 3, 2026· 8m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇬 Varangians · Bulgaria
1309
+14
🇨🇳 Persians · China
1304
+14
🇮🇳 Khmer · India
1272
+15
🇭🇰 Mongols · Hong Kong SAR China
1206
+18
vs
🇹🇼 Teutons · Taiwan
1347
-19
🇭🇰 Portuguese · Hong Kong SAR China
1258
-15
🇨🇳 Ethiopians · China
1245
-15
🇹🇼 Turks · Taiwan
1169
-12
Player eAPM Actions Feudal Castle Imperial Opening
58 517 — — —
45 402 — — —
41 366 — — —
37 324 — — —
32 285 — — —
28 247 — — —
26 233 — — —
21 187 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,150 655 50 0 1,855 2,155
1,300 475 50 0 1,825 2,415
1,200 568 0 0 1,768 1,844
1,350 250 50 0 1,650 2,276
1,150 325 50 0 1,525 1,991
1,050 250 50 0 1,350 2,120
1,000 229 0 0 1,229 1,058
500 102 50 0 652 608
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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