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Yucatan

513496764Analyzed
4v4 RM · 2d ago on Oct 13, 2026· 64m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Portuguese · Austria
806
+14
🇨🇱 Byzantines · Chile
792
+15
🇹🇷 Bulgarians · Türkiye
780
+15
🇬🇧 Persians · United Kingdom
718
+19
vs
🇺🇸 Burgundians · United States
807
-17
🇲🇽 Britons · Mexico
763
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🇨🇦 Saracens · Canada
756
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🇫🇷 Malians · France
743
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Player eAPM Actions Feudal Castle Imperial Opening
33 2,109 10:20 24:48 41:19 ⚔ Scout Rush
33 2,151 12:59 18:40 37:51 ⛏ Fast Castle
23 1,505 13:46 20:26 51:29
16 999 10:39 14:13 37:35 ⛏ Fast Castle
15 962 11:22 20:55 37:52 ⚔ Towers FC
15 958 16:27 27:19 37:34 ⛏ Fish Boom
14 919 14:53 27:00 — ⚔ Scout Rush
13 830 14:00 20:14 31:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,715 26,880 17,270 5,490 95,355 103,575
26,470 13,995 16,240 3,400 60,105 62,924
18,910 22,790 14,030 3,700 59,430 91,809
24,885 11,090 17,885 5,240 59,100 79,480
22,875 13,158 19,670 3,370 59,073 75,591
21,355 17,956 6,425 2,950 48,686 50,755
12,835 16,340 13,860 4,980 48,015 56,698
13,835 14,220 11,595 3,875 43,525 45,690
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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