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Black Forest

511637540Analyzed
3v3 RM · 4d ago on Oct 5, 2026· 89m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Berbers · Argentina
822
+10
🇦🇷 Goths · Argentina
646
+26
🇦🇷 Spanish · Argentina
612
+20
vs
🇨🇦 Franks · Canada
731
-18
🇵🇹 Hindustanis · Portugal
701
-16
🇨🇱 Goths · Chile
616
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 3,050 13:01 21:42 35:00 ⛏ Fast Castle
28 2,530 13:02 30:31 42:57 ⚔ Drush into Scouts
17 1,494 15:58 24:26 53:06 ⚔ Drush FC
15 1,337 12:06 24:11 37:05 ⛏ Fast Castle
13 1,133 12:08 36:29 53:50
12 1,084 13:36 28:55 46:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,065 36,471 37,530 5,285 129,351 146,122
36,500 35,476 29,785 3,695 105,456 116,617
43,980 20,765 14,530 2,975 82,250 87,733
30,965 16,404 27,755 3,370 78,494 86,501
26,425 26,995 17,840 4,530 75,790 79,818
31,970 15,845 14,145 4,075 66,035 106,831
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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