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Arena

511615406Analyzed
4v4 RM · 7d ago on Oct 5, 2026· 52m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Romans · United States
806
+12
🇬🇧 Mongols · United Kingdom
742
+14
🇨🇦 Khmer · Canada
639
+19
🇺🇸 Khmer · United States
544
+22
vs
🇷🇴 Persians · Romania
753
-19
🇨🇦 Turks · Canada
737
-18
🇬🇧 Poles · United Kingdom
698
-17
🇺🇸 Japanese · United States
610
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 2,422 11:57 19:55 41:15 ⛏ Fast Castle
35 1,864 11:15 16:48 26:18 ⛏ Fast Castle
33 1,736 11:18 25:18 46:17 ⛏ Fast Castle
23 1,235 13:55 24:38 52:02
16 849 12:09 19:00 39:11 ⛏ Fast Castle
10 516 13:31 20:55 44:25 ⛏ Fast Castle
10 527 10:53 22:07 — ⛏ Fast Castle
9 475 9:39 18:02 29:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,680 37,530 14,315 1,540 68,065 70,609
28,185 12,980 9,180 2,900 53,245 59,054
15,725 14,735 9,130 1,700 41,290 54,064
18,175 9,705 11,060 2,150 41,090 47,004
14,150 9,115 10,645 2,800 36,710 40,294
7,890 14,220 2,330 1,600 26,040 27,229
13,410 7,558 3,070 855 24,893 34,831
5,500 4,235 875 1,500 12,110 12,672
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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