AoeStats
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Arena

508935119Analyzed
4v4 RM · 26d ago on Sep 24, 2026· 69m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Lithuanians · Brazil
1062
+16
🇺🇸 Portuguese · United States
1017
+18
🇻🇪 Vikings · Venezuela
1002
+18
🇺🇦 Celts · Ukraine
1000
+18
vs
🇫🇷 Poles · France
1098
-19
🇨🇴 Varangians · Colombia
1044
-17
🇺🇸 Byzantines · United States
1037
-17
🇫🇷 Vietnamese · France
1032
-17
Player eAPM Actions Feudal Castle Imperial Opening
33 2,316 10:59 16:42 29:03 ⛏ Fast Castle
32 2,253 14:03 18:40 32:14 ⛏ Fast Castle
29 2,055 10:06 18:06 29:22 ⛏ Fast Castle
25 1,741 9:21 14:19 35:04 ⛏ Fast Castle
21 1,472 11:44 18:26 32:13 ⛏ Fast Castle
21 1,466 11:19 16:47 30:26 ⛏ Fast Castle
19 1,341 11:05 14:59 27:51 ⛏ Fast Castle
15 1,066 10:24 16:35 31:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,110 42,055 29,315 6,930 128,410 155,078
69,420 29,445 25,325 1,300 125,490 127,040
65,945 18,200 30,590 3,550 118,285 128,332
40,875 43,870 19,855 6,270 110,870 129,681
51,075 25,370 18,575 2,300 97,320 104,424
30,635 35,380 22,380 3,290 91,685 101,554
29,125 23,870 18,715 1,500 73,210 104,869
13,475 8,320 4,695 2,270 28,760 36,611
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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