AoeStats
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Arena

511010645Analyzed
3v3 RM · 15d ago on Oct 3, 2026· 55m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Chinese · Türkiye
988
+13
🇹🇷 Malay · Türkiye
973
+14
🇹🇷 Romans · Türkiye
885
+18
vs
🇺🇸 Persians · United States
952
-16
🇬🇧 Turks · United Kingdom
928
-15
🇵🇹 Goths · Portugal
899
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 2,734 13:21 17:06 33:39 ⛏ Fast Castle
30 1,682 11:48 16:15 20:49 ◆ FC into Fast Imp
30 1,642 9:26 18:45 35:48 ⛏ Fast Castle
29 1,618 11:09 17:53 29:40 ⛏ Fast Castle
29 1,626 10:18 19:02 32:50 ⛏ Fast Castle
28 1,554 8:47 17:15 29:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,330 28,035 19,625 2,900 76,890 89,153
32,015 11,025 16,075 3,550 62,665 71,541
17,300 21,810 14,500 6,015 59,625 85,868
26,620 11,855 10,365 2,150 50,990 53,150
20,310 10,105 8,350 3,000 41,765 50,102
10,305 11,100 6,500 1,080 28,985 34,092
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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