AoeStats
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Arena

514710322Analyzed
2v2 RM · 1d ago on Oct 18, 2026· 32m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Goths · United States
952
+17
🇺🇸 Spanish · United States
948
+17
vs
🇲🇽 Britons · Mexico
975
-18
🇲🇽 Teutons · Mexico
951
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 1,244 12:29 16:41 — ⛏ Fast Castle
29 936 10:48 14:35 31:05 ⛏ Fast Castle
20 633 9:32 14:35 30:00 ⛏ Fast Castle
10 338 11:04 16:47 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,925 4,850 2,350 2,150 18,275 18,821
9,635 3,965 2,170 1,530 17,300 20,968
5,960 5,980 835 2,510 15,285 18,567
5,770 3,995 1,120 880 11,765 16,921
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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