AoeStats
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Arena

511196409Analyzed
4v4 RM · 13d ago on Oct 4, 2026· 65m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
1111
+15
🇹🇼 Danes · Taiwan
1099
+16
🇨🇦 Magyars · Canada
1086
+16
🇨🇳 Byzantines · China
1067
+17
vs
🇲🇽 Magyars · Mexico
1154
-18
🇦🇷 Koreans · Argentina
1130
-17
🇧🇷 Hindustanis · Brazil
1060
-15
🇦🇷 Spanish · Argentina
1039
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 2,817 11:04 14:48 33:21 ⛏ Fast Castle
42 2,768 10:18 14:45 30:57 ⛏ Fast Castle
38 2,479 11:17 15:37 34:54 ⛏ Fast Castle
30 1,989 12:23 16:22 32:17 ⛏ Fast Castle
29 1,883 9:55 13:50 27:20 ⛏ Fast Castle
25 1,657 9:32 15:15 29:19 ⛏ Fast Castle
0 21 — — —
0 6 — — —

Resources

Player Food Wood Gold Stone Spent Collected
44,900 27,440 44,970 4,250 121,560 129,113
51,795 30,840 26,035 2,900 111,570 123,558
40,135 52,555 11,935 6,305 110,930 116,141
36,220 35,585 22,095 2,550 96,450 99,585
40,980 30,695 17,740 4,230 93,645 118,577
22,040 37,020 16,970 5,110 81,140 85,485
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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