AoeStats
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Arena

518480372Analyzed
3v3 RM · 10d ago on Nov 3, 2026· 43m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Khmer · Taiwan
1372
+16
🇹🇼 Danes · Taiwan
1368
+16
🇹🇼 Teutons · Taiwan
1367
+16
vs
🇻🇳 Britons · Vietnam
1421
-18
1373
-16
🇨🇳 Teutons · China
1324
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 2,172 11:33 15:22 — ⛏ Fast Castle
42 1,844 10:55 14:31 35:48 ⛏ Fast Castle
34 1,474 10:57 14:01 34:31 ⛏ Fast Castle
33 1,430 8:22 23:19 33:25 ⛏ Fast Castle
30 1,295 10:27 18:50 36:06 ⛏ Fast Castle
29 1,257 8:22 26:09 30:53 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
13,025 19,730 9,715 1,975 44,445 49,395
14,275 11,555 7,625 850 34,305 39,613
16,250 13,100 4,055 875 34,280 35,706
11,375 10,880 5,320 2,000 29,575 33,996
16,880 6,205 3,255 2,250 28,590 31,869
9,475 9,235 4,125 395 23,230 24,084
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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