AoeStats
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Nomad

515493525Analyzed
4v4 RM · 13d ago on Oct 22, 2026· 40m 35s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1368
+15
🇹🇼 Huns · Taiwan
1357
+15
🇨🇳 Italians · China
1345
+15
🇹🇼 Berbers · Taiwan
1344
+15
vs
🇨🇴 Persians · Colombia
1389
-17
🇨🇴 Koreans · Colombia
1333
-15
🇲🇽 Huns · Mexico
1314
-14
🇳🇱 Dravidians · Netherlands
1302
-14
Player eAPM Actions Feudal Castle Imperial Opening
55 2,241 14:33 19:25 36:08 ⛏ Fish Boom FC
42 1,722 14:30 18:20 36:10 ⛏ Fish Boom FC
31 1,257 12:51 23:14 — ⚔ Fish Boom into Fire Galleys into Scouts
31 1,260 14:00 22:47 33:55 ⚔ Fish Boom into M@A into Skirms
30 1,213 15:42 22:17 — ⛏ Fish Boom FC
29 1,182 14:21 18:20 — ⛏ Fish Boom FC
29 1,181 13:28 17:59 — ⛏ Fish Boom into Galleys FC
27 1,113 15:20 20:26 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,265 15,458 6,850 3,000 43,573 47,417
13,550 13,953 8,080 2,270 37,853 37,916
6,945 18,063 3,685 1,505 30,198 31,277
11,810 13,495 2,830 1,275 29,410 31,022
11,915 10,705 4,095 2,380 29,095 29,625
9,925 9,045 6,205 1,500 26,675 30,670
7,855 9,110 5,815 1,975 24,755 26,295
8,400 7,398 1,080 2,550 19,428 20,868
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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