AoeStats
← chris3er

Yucatan

511820437Analyzed
2v2 RM · 13d ago on Oct 6, 2026· 60m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Maya · Germany
1136
+18
🇩🇪 Celts · Germany
1136
+18
vs
🇩🇪 Hindustanis · Germany
1182
-18
🇩🇪 Mongols · Germany
1175
-18
Player eAPM Actions Feudal Castle Imperial Opening
50 3,008 8:50 20:52 36:24 ⚔ Archer Rush
47 2,835 11:12 16:27 37:54 ⛏ Fast Castle
28 1,680 12:05 19:18 36:44 ⚔ Scout Rush
28 1,713 11:43 16:24 37:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,920 24,200 15,955 5,135 72,210 77,755
21,475 23,136 15,250 3,780 63,641 75,128
21,215 20,839 13,330 2,800 58,184 67,631
24,305 11,770 14,670 2,080 52,825 62,302
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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