AoeStats
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MegaRandom

511813645Analyzed
2v2 RM · 13d ago on Oct 6, 2026· 39m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Tatars · Italy
1202
+14
🇮🇹 Poles · Italy
1159
+16
vs
🇩🇪 Byzantines · Germany
1151
-15
🇩🇪 Persians · Germany
1151
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 1,792 9:47 22:05 38:32 ⚔ M@A into Archers into Skirms
42 1,688 9:25 21:53 — ⚔ Scout Rush
35 1,408 10:42 19:00 —
26 1,018 11:40 24:16 — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
11,695 8,372 4,140 980 25,187 25,868
11,185 7,839 4,975 850 24,849 26,592
8,770 9,223 5,015 850 23,858 25,498
5,850 5,837 2,485 975 15,147 15,793
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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