AoeStats
← chris3er

Arena

511805605Analyzed
2v2 RM · 11d ago on Oct 6, 2026· 47m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Turks · Switzerland
1077
+20
🇨🇭 Persians · Switzerland
1067
+20
vs
🇩🇪 Romans · Germany
1171
-20
🇩🇪 Bohemians · Germany
1171
-20
Player eAPM Actions Feudal Castle Imperial Opening
34 1,612 9:48 13:46 35:58 ⛏ Fast Castle
33 1,553 11:35 15:14 20:40 ◆ FC into Fast Imp
31 1,459 10:42 15:05 34:08 ⛏ Fast Castle
27 1,268 10:58 15:33 35:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,645 17,860 17,420 2,250 66,175 73,182
21,905 18,720 6,815 4,300 51,740 57,626
17,055 12,490 5,005 1,530 36,080 37,905
#
9,815 8,340 5,585 300 24,040 30,327
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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