AoeStats
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Nomad

511605760Analyzed
2v2 RM · 12d ago on Oct 5, 2026· 48m 3s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Maya · Germany
1156
+15
🇩🇪 Huns · Germany
1156
+15
vs
🇭🇺 Varangians · Hungary
1150
-15
🇨🇦 Saxons · Canada
1125
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 1,423 12:59 21:00 37:31 ⚔ Fish Boom into Scouts
27 1,275 13:59 20:36 35:39 ⚔ Fish Boom FC into Archers
26 1,226 13:29 21:08 39:06 ⛏ Fish Boom FC
25 1,219 14:26 26:31 46:45 ⚔ Fish Boom into M@A into Galleys into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
19,105 14,475 10,400 3,100 47,080 48,986
12,940 17,505 9,135 2,350 41,930 51,085
11,625 14,850 5,470 1,925 33,870 36,180
11,030 12,335 5,675 2,815 31,855 42,062
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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