AoeStats
← chris3er

African Clearing

511593094Analyzed
2v2 RM · 11d ago on Oct 5, 2026· 47m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Danes · Germany
1183
+15
🇩🇪 Huns · Germany
1135
+17
vs
🇩🇪 Mongols · Germany
1156
-16
🇩🇪 Huns · Germany
1156
-16
Player eAPM Actions Feudal Castle Imperial Opening
40 1,917 14:22 18:04 40:02 ⛏ Fast Castle
32 1,519 13:12 25:04 39:43 ⛏ Fish Boom
29 1,390 13:15 21:55 40:35 ⚔ Scout Rush
24 1,153 14:16 19:00 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,365 12,139 8,220 2,200 45,924 51,630
14,245 15,625 11,955 1,600 43,425 52,624
15,485 12,700 5,955 1,250 35,390 43,190
8,750 8,615 4,715 1,050 23,130 24,932
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.