AoeStats
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Nomad

511587245Analyzed
2v2 RM · 8d ago on Oct 5, 2026· 37m 38s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1211
+14
🇫🇷 Italians · France
1168
+16
vs
🇩🇪 Maya · Germany
1171
-15
🇩🇪 Huns · Germany
1171
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 1,196 12:23 19:11 — ⛏ Fish Boom FC
29 1,076 14:59 21:53 — ⚔ Fish Boom into Scouts
28 1,041 12:58 17:54 — ⛏ Fish Boom FC
22 823 14:46 22:24 — ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
9,855 8,775 1,635 2,675 22,940 24,255
8,435 8,098 2,185 2,260 20,978 22,378
6,625 7,110 2,820 2,820 19,375 21,105
5,935 5,700 1,295 1,220 14,150 15,097
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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