AoeStats
← chris3er

Nomad

508283046Analyzed
2v2 RM · 26d ago on Sep 21, 2026· 55m 43s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vikings · Germany
1123
+16
🇩🇪 Huns · Germany
1123
+16
vs
🇨🇳 Inca · China
1138
-16
🇨🇳 Spanish · China
1128
-16
Player eAPM Actions Feudal Castle Imperial Opening
50 2,805 13:04 16:58 37:43 ⛏ Fish Boom FC
37 2,077 15:57 24:03 — ⚔ Fish Boom into Champis into Galleys
30 1,673 14:29 32:13 41:43 ⚔ Fish Boom into Towers into Scouts
27 1,499 13:53 22:16 38:58 ⚔ Fish Boom into Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
21,335 15,099 15,870 3,850 56,154 63,553
19,460 14,874 10,955 4,125 49,414 51,228
19,080 13,865 8,385 2,375 43,705 49,291
11,065 11,915 1,515 500 24,995 25,452
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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