AoeStats
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Lombardia

508268504Analyzed
2v2 RM · 26d ago on Sep 21, 2026· 103m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vietnamese · Germany
1190
+14
🇩🇪 Magyars · Germany
1189
+14
vs
🇩🇪 Maya · Germany
1137
-14
🇩🇪 Persians · Germany
1137
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 3,043 10:51 18:46 33:54 ⚔ Scout Rush
28 2,935 10:53 17:06 36:55 ⛏ Fast Castle
24 2,432 11:06 16:50 37:28 ⛏ Fast Castle
17 1,714 10:52 19:38 38:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
61,010 53,052 30,850 4,090 149,002 152,981
61,285 20,575 55,145 4,850 141,855 149,128
54,395 47,413 21,595 6,570 129,973 142,050
26,805 39,018 20,055 4,305 90,183 121,640
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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