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515656266Analyzed
4v4 RM · 11d ago on Oct 23, 2026· 56m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Portuguese · China
1251
+15
🇹🇼 Spanish · Taiwan
1222
+17
🇹🇼 Poles · Taiwan
1220
+17
🇮🇳 Mongols · India
1200
+17
vs
🇷🇺 Byzantines · Russia
1245
-17
🇹🇷 Magyars · Türkiye
1239
-17
🇦🇺 Slavs · Australia
1233
-16
🇩🇰 Cumans · Denmark
1224
-16
Player eAPM Actions Feudal Castle Imperial Opening
54 3,014 8:59 20:41 38:30 ⚔ Scout Rush
51 2,873 9:50 15:05 40:28 ⛏ Fast Castle
42 2,354 10:31 14:38 35:15 ⛏ Fast Castle
35 1,988 8:47 20:02 38:18 ⛏ Fast Castle
33 1,877 8:37 20:13 24:54 ⚔ Archers into Fast Imp
25 1,387 10:44 15:10 31:55 ⚔ FC into Archers
23 1,288 10:08 20:38 40:10 ⚔ Scout Rush
18 1,018 10:46 14:28 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,235 24,360 12,515 2,925 86,035 99,326
35,800 21,360 13,080 2,350 72,590 81,222
28,225 20,895 11,290 6,725 67,135 77,078
32,655 13,875 18,945 1,225 66,700 76,840
20,500 22,120 19,020 1,025 62,665 72,923
14,275 11,270 11,755 3,360 40,660 67,603
11,695 11,755 7,665 1,195 32,310 37,412
4,710 4,680 920 225 10,535 11,111
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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