AoeStats
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Arena

515206531Analyzed
4v4 RM · 16d ago on Oct 21, 2026· 18m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Teutons · Australia
1375
+11
🇨🇳 Spanish · China
1363
+12
🇨🇳 Persians · China
1258
+16
🇫🇷 Saracens · France
1190
+18
vs
🇭🇰 Saracens · Hong Kong SAR China
1283
-15
🇭🇰 Vikings · Hong Kong SAR China
1274
-15
🇧🇷 Burmese · Brazil
1259
-14
🇮🇳 Turks · India
1215
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 672 10:08 14:31 — ⛏ Fast Castle
32 592 10:46 14:46 — ⛏ Fast Castle
11 199 — — —
9 168 — — —
6 106 — — —
5 99 — — —
4 78 — — —
0 6 — — —

Resources

Player Food Wood Gold Stone Spent Collected
3,425 1,610 770 650 6,455 6,277
3,570 2,000 775 0 6,345 6,744
950 150 0 0 1,100 1,103
700 125 0 0 825 996
450 100 50 0 600 516
300 225 0 0 525 629
400 100 0 0 500 505
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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