AoeStats
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Arena

515203969Analyzed
4v4 RM · 16d ago on Oct 21, 2026· 60m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1214
+15
🇻🇳 Malay · Vietnam
1170
+17
🇨🇳 Poles · China
1127
+19
1085
+21
vs
🇲🇽 Japanese · Mexico
1224
-19
🇮🇳 Muisca · India
1215
-19
🇺🇸 Mongols · United States
1166
-17
🇲🇽 Wei · Mexico
1161
-17
Player eAPM Actions Feudal Castle Imperial Opening
44 2,618 9:37 13:36 28:25 ⛏ Fast Castle
39 2,351 11:13 15:36 28:21 ⛏ Fast Castle
31 1,852 13:04 17:05 31:53 ⛏ Fast Castle
30 1,800 10:46 16:03 34:01 ⛏ Fast Castle
24 1,461 10:49 18:52 35:01 ⛏ Fast Castle
22 1,334 9:56 15:47 35:46 ⛏ Fast Castle
19 1,125 13:02 23:01 43:13 ⛏ Fast Castle
16 986 10:56 17:36 — ⚔ FC into Champis

Resources

Player Food Wood Gold Stone Spent Collected
51,445 15,695 32,370 6,800 106,310 124,447
35,395 32,793 21,020 2,380 91,588 91,580
43,920 22,475 15,935 6,200 88,530 113,750
35,405 14,355 20,060 2,430 72,250 77,124
29,225 14,028 15,525 3,630 62,408 84,466
27,080 23,075 6,445 1,000 57,600 69,309
21,960 13,985 3,575 1,995 41,515 48,289
16,400 8,405 4,925 1,330 31,060 30,766
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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