AoeStats
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Pilgrims

515200369Analyzed
4v4 RM · 16d ago on Oct 21, 2026· 36m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Britons · China
1243
+16
🇮🇳 Saracens · India
1218
+17
🇺🇸 Koreans · United States
1203
+18
🇬🇹 Varangians · Guatemala
1146
+21
vs
🇦🇷 Sicilians · Argentina
1343
-21
🇨🇳 Persians · China
1244
-18
🇵🇪 Spanish · Peru
1218
-17
🇨🇳 Mongols · China
1194
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 1,722 13:30 17:29 — ⛏ Fish Boom FC
47 1,691 10:40 18:32 — ⚔ Fish Boom into Fire Galleys into Archers
35 1,274 13:03 20:53 34:06 ⛏ Fish Boom FC
34 1,219 12:52 18:53 — ⚔ Fish Boom into Scouts FC
31 1,100 11:52 16:43 28:36 ⛏ Fish Boom FC
24 875 11:59 16:58 26:57 ⛏ Fish Boom FC
22 785 11:46 18:17 — ⛏ Fish Boom FC
20 712 13:27 17:53 — ⚔ Fish Boom into Archers FC

Resources

Player Food Wood Gold Stone Spent Collected
10,650 15,086 6,050 3,850 35,636 44,933
11,970 11,475 3,010 2,250 28,705 29,907
8,990 12,649 4,545 730 26,914 26,891
7,030 11,422 7,115 1,190 26,757 29,300
7,275 10,528 3,300 850 21,953 24,975
7,910 5,024 2,905 2,145 17,984 18,089
6,010 6,380 1,510 1,730 15,630 17,949
3,825 4,063 385 370 8,643 12,361
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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