AoeStats
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Arena

515197032Analyzed
4v4 RM · 16d ago on Oct 21, 2026· 49m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
1203
+15
🇮🇳 Armenians · India
1203
+15
🇨🇳 Franks · China
1188
+15
🇹🇼 Italians · Taiwan
1160
+16
vs
🇲🇽 Saracens · Mexico
1269
-20
🇺🇸 Varangians · United States
1212
-17
🇲🇽 Celts · Mexico
1101
-12
🇦🇷 Cumans · Argentina
1100
-12
Player eAPM Actions Feudal Castle Imperial Opening
42 2,082 10:53 17:38 31:25 ⛏ Fast Castle
32 1,600 11:26 15:54 33:23 ⛏ Fast Castle
32 1,591 10:50 16:13 40:12 ⛏ Fast Castle
27 1,341 10:30 14:55 31:02 ⛏ Fast Castle
26 1,283 10:32 15:09 33:56 ⛏ Fast Castle
24 1,183 8:11 39:59 — ⚔ Towers FC
21 1,060 10:52 17:30 30:48 ⛏ Fast Castle
21 1,059 9:36 — —

Resources

Player Food Wood Gold Stone Spent Collected
32,610 17,500 11,725 1,635 63,470 80,175
30,270 11,585 16,005 3,675 61,535 70,509
14,425 21,281 14,805 2,950 53,461 70,244
20,360 14,335 8,805 3,200 46,700 58,278
14,365 14,965 7,110 750 37,190 42,600
17,050 11,690 5,930 2,150 36,820 39,152
9,390 15,597 5,575 2,475 33,037 37,174
3,540 2,085 190 195 6,010 7,319
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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