AoeStats
← Øa10ŚūnyaØx

Baltic

511258513Analyzed
4v4 RM · 12d ago on Oct 4, 2026· 58m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Armenians · India
1188
+17
🇹🇼 Poles · Taiwan
1186
+17
🇨🇳 Vikings · China
1180
+17
🇨🇳 Mongols · China
1173
+17
vs
🇮🇳 Franks · India
1258
-19
🇯🇵 Byzantines · Japan
1227
-18
🇪🇸 Lithuanians · Spain
1209
-17
🇸🇪 Danes · Sweden
1130
-14
Player eAPM Actions Feudal Castle Imperial Opening
76 4,464 10:54 14:52 38:20 ⛏ Fast Castle
44 2,548 13:19 21:48 40:09 ⛏ Fish Boom into Galleys FC
33 1,936 9:30 15:45 45:51 ⛏ Fast Castle
32 1,866 10:03 17:09 46:29 ⛏ Fast Castle
28 1,637 10:10 14:30 29:32 ⛏ Fish Boom FC
28 1,655 10:55 14:59 53:30 ⛏ Fast Castle
25 1,439 13:31 19:30 35:06 ⛏ Fish Boom FC into Fire Galleys
24 1,386 13:34 27:48 53:02 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
42,890 20,435 22,135 4,100 89,560 91,987
38,570 15,360 32,770 1,320 88,020 96,186
26,225 25,650 23,045 4,850 79,770 106,098
23,175 31,480 15,410 3,230 73,295 88,939
21,600 16,934 6,465 1,835 46,834 49,221
9,375 23,238 9,400 950 42,963 49,737
15,325 13,958 6,565 750 36,598 37,556
15,020 11,913 3,405 3,250 33,588 34,958
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.