AoeStats
← Øa10ŚūnyaØx

Yucatan

511253716Analyzed
4v4 RM · 12d ago on Oct 4, 2026· 45m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇭 Slavs · Thailand
1216
+15
🇭🇰 Mongols · Hong Kong SAR China
1196
+16
🇭🇰 Mongols · Hong Kong SAR China
1195
+16
🇭🇰 Japanese · Hong Kong SAR China
1188
+18
vs
🇨🇳 Franks · China
1213
-17
🇮🇳 Britons · India
1204
-16
🇨🇳 Saracens · China
1196
-16
🇹🇷 Vietnamese · Türkiye
1187
-16
Player eAPM Actions Feudal Castle Imperial Opening
54 2,464 10:21 14:49 29:51 ⛏ Fast Castle
37 1,667 11:15 15:33 37:24 ⛏ Fast Castle
34 1,538 11:42 17:04 32:56 ⛏ Fast Castle
34 1,527 12:38 16:50 42:05 ⛏ Fish Boom FC
29 1,334 11:08 22:00 41:39 ⚔ Archer Rush
22 996 11:25 19:39 34:55 ⚔ Archer Rush
22 1,010 12:06 17:11 — ⛏ Fast Castle
21 937 10:44 21:24 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,320 23,085 18,025 3,130 65,560 76,178
24,345 16,273 10,620 7,800 59,038 68,070
17,850 18,222 8,005 3,795 47,872 53,622
14,325 15,600 6,620 3,545 40,090 43,130
12,350 14,189 10,120 2,250 38,909 47,275
13,595 12,845 7,630 1,650 35,720 38,552
13,245 8,714 2,370 2,610 26,939 28,586
11,590 9,419 3,885 590 25,484 26,974
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.