AoeStats
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Coastal Forest

511248142Analyzed
4v4 RM · 11d ago on Oct 4, 2026· 58m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1352
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1234
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1227
+15
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1183
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vs
🇹🇭 Tupi · Thailand
1231
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🇮🇳 Khitans · India
1219
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🇨🇳 Saracens · China
1210
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🇦🇷 Saxons · Argentina
1208
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Player eAPM Actions Feudal Castle Imperial Opening
50 2,923 13:15 24:12 37:52 ⚔ Scout Rush
49 2,867 9:07 22:39 41:07 ⚔ M@A Rush
47 2,751 9:55 23:41 37:48 ⚔ Archer Rush
43 2,557 10:20 14:56 34:12 ⛏ Fast Castle
35 2,074 11:28 19:17 32:52 ⛏ Fish Boom FC
26 1,500 11:01 18:01 38:01 ⛏ Fast Castle
26 1,546 11:23 19:15 34:18 ⛏ Fast Castle
23 1,347 11:36 29:06 50:02 ⚔ Champi Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,530 37,156 15,145 4,100 85,931 93,347
15,075 41,095 24,665 1,360 82,195 93,985
36,235 15,665 16,020 895 68,815 73,111
22,010 23,139 19,580 2,325 67,054 80,590
23,210 25,374 12,775 3,150 64,509 67,691
14,495 28,457 12,895 3,000 58,847 68,685
15,910 18,724 20,195 1,600 56,429 68,940
15,795 17,390 12,705 1,190 47,080 52,344
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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