AoeStats
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Nomad

512975169Analyzed
2v2 RM · 7d ago on Oct 11, 2026· 46m 28s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇦 Persians · Panama
1246
+15
🇪🇸 Saracens · Spain
1220
+17
vs
🇩🇪 Tatars · Germany
1233
-16
🇩🇪 Huns · Germany
1233
-16
Player eAPM Actions Feudal Castle Imperial Opening
67 3,135 13:02 16:53 — ⛏ Fish Boom FC
65 3,002 13:23 19:07 40:02 ⛏ Fish Boom FC
46 2,126 13:36 17:52 37:00 ⛏ Fish Boom FC
35 1,621 14:14 17:52 39:32 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
21,895 11,435 11,955 2,350 47,635 49,322
14,960 10,220 8,535 1,615 35,330 36,087
14,355 10,328 4,095 2,250 31,028 33,152
12,215 7,580 6,805 1,050 27,650 29,843
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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