AoeStats
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Coastal Forest

512229151Analyzed
2v2 RM · 8d ago on Oct 8, 2026· 42m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Magyars · Germany
1234
+17
🇹🇷 Persians · Türkiye
1224
+17
vs
🇩🇪 Berbers · Germany
1250
-17
🇩🇪 Ethiopians · Germany
1250
-17
Player eAPM Actions Feudal Castle Imperial Opening
66 2,801 11:02 15:01 37:21 ⛏ Fish Boom FC
62 2,623 10:12 25:57 37:34 ⚔ Archer Rush
40 1,684 9:47 16:14 — ⛏ Fast Castle
39 1,648 12:15 16:20 35:42 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,925 13,000 12,480 2,900 46,305 48,139
15,765 11,765 5,385 2,150 35,065 37,380
12,275 13,943 1,655 1,600 29,473 30,979
8,570 7,894 4,965 205 21,634 24,338
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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