AoeStats
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African Clearing

511809656Analyzed
4v4 RM · 12d ago on Oct 6, 2026· 50m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Ethiopians · Spain
1468
+12
🇫🇷 Mongols · France
1431
+13
🇲🇽 Varangians · Mexico
1413
+14
🇫🇷 Berbers · France
1396
+14
vs
🇲🇽 Byzantines · Mexico
1375
-14
🇦🇺 Mongols · Australia
1372
-13
🇹🇼 Danes · Taiwan
1370
-13
🇲🇽 Khitans · Mexico
1357
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 2,639 12:01 15:54 39:34 ⛏ Fast Castle
50 2,560 11:56 15:34 36:30 ⛏ Fast Castle
45 2,279 13:09 19:18 35:02 ⛏ Fast Castle
39 2,009 11:32 24:48 39:47 ⚔ Scout Rush
30 1,537 13:41 17:49 38:29 ⛏ Fast Castle
28 1,420 13:00 17:31 40:43 ⛏ Fast Castle
25 1,280 12:15 17:11 — ⛏ Fast Castle
24 1,216 14:17 20:07 38:59 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,730 22,832 16,635 6,150 67,347 68,449
28,015 9,833 13,020 5,200 56,068 61,515
18,680 19,032 11,100 3,750 52,562 55,479
16,230 18,762 9,035 1,150 45,177 50,676
15,325 15,826 7,600 2,650 41,401 42,410
15,975 14,334 7,715 2,350 40,374 57,662
14,330 12,255 7,295 950 34,830 37,818
5,805 6,779 490 400 13,474 13,160
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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