AoeStats
← Lemus IV

Arabia

516123779Analyzed
4v4 RM · 13d ago on Oct 25, 2026· 44m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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vs
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Player eAPM Actions Feudal Castle Imperial Opening
53 2,361 10:41 21:01 35:22 ⚔ Archer Rush
31 1,359 9:04 21:09 34:18 ⚔ Scout Rush
27 1,197 11:19 16:41 33:41 ⛏ Fast Castle
25 1,105 12:22 19:33 31:48 ⛏ Fast Castle
21 932 10:50 23:04 — ⚔ Scout Rush
15 665 11:21 19:25 26:19 ◆ FC into Fast Imp
13 565 15:10 23:18 39:42 ⛏ Fast Castle
8 335 11:15 15:27 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,600 23,795 11,075 1,050 54,520 64,305
28,000 9,857 9,115 200 47,172 60,960
15,850 14,770 5,915 650 37,185 38,430
9,050 10,386 7,415 1,765 28,616 39,624
12,575 8,958 4,410 2,365 28,308 31,883
11,135 9,884 5,210 850 27,079 29,789
10,160 7,027 1,775 1,180 20,142 25,086
2,500 650 250 0 3,400 4,701
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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