AoeStats
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Arabia

511186438Analyzed
4v4 RM · 13d ago on Oct 4, 2026· 42m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
1384
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1363
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1277
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vs
🇦🇷 Cumans · Argentina
1603
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🇦🇷 Portuguese · Argentina
1288
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🇦🇷 Slavs · Argentina
1181
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🇦🇷 Franks · Argentina
1150
-9
Player eAPM Actions Feudal Castle Imperial Opening
75 3,204 9:13 24:12 39:52 ⚔ Archer Rush
63 2,705 9:48 24:18 38:20 ⚔ Archer Rush
56 2,400 9:20 22:31 — ⚔ Archer Rush
54 2,315 9:20 23:18 — ⚔ Scout Rush
46 1,979 9:15 23:45 — ⚔ Scout Rush
43 1,852 10:02 21:15 38:44 ⚔ Scout Rush
33 1,395 9:51 26:20 — ⛏ Fast Castle
29 1,255 9:45 30:22 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,385 6,615 12,695 850 38,545 38,552
10,720 13,990 9,650 860 35,220 37,317
16,305 7,420 10,195 700 34,620 36,624
11,550 10,647 7,835 2,250 32,282 34,598
14,060 6,239 6,120 205 26,624 28,173
12,505 5,953 5,770 950 25,178 25,994
6,385 10,930 6,435 1,400 25,150 28,289
10,775 5,705 2,200 125 18,805 20,446
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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