AoeStats
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MegaRandom

509753465Analyzed
3v3 RM · 20d ago on Sep 27, 2026· 43m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Byzantines · Colombia
1138
+11
🇧🇪 Ethiopians · Belgium
1082
+13
🇩🇪 Teutons · Germany
1081
+13
vs
🇨🇴 Saracens · Colombia
1122
-16
🇨🇴 Ethiopians · Colombia
1079
-15
🇨🇴 Spanish · Colombia
842
-6
Player eAPM Actions Feudal Castle Imperial Opening
40 1,762 11:09 15:16 35:04 ⛏ Fish Boom FC
26 1,125 11:59 16:32 37:33 ⛏ Fish Boom FC
23 1,018 11:33 16:00 38:37 ⛏ Fast Castle
23 1,015 11:27 19:10 38:48 ⛏ Fish Boom FC into Fire Galleys
22 967 11:58 20:44 34:51 ⛏ Fish Boom into Galleys FC
13 566 13:58 21:09 — ⛏ Fish Boom FC into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
18,020 16,435 7,630 3,650 45,735 54,156
13,200 18,490 6,125 2,555 40,370 49,549
17,520 8,295 7,360 2,920 36,095 39,364
11,115 16,420 7,520 950 36,005 45,117
10,400 14,695 6,465 2,325 33,885 37,879
10,760 7,260 5,035 2,700 25,755 27,017
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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