AoeStats
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Black Forest

514801656Analyzed
3v3 RM · 22h ago on Oct 19, 2026· 55m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Byzantines · Czechia
794
+14
🇭🇺 Mongols · Hungary
784
+15
🇨🇿 Franks · Czechia
744
+16
vs
🇮🇹 Koreans · Italy
837
-18
🇩🇰 Bohemians · Denmark
720
-14
🇹🇼 Japanese · Taiwan
715
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 1,684 14:14 24:15 44:32 ⚔ M@A FC
28 1,551 14:10 21:04 36:31 ⚔ Drush
28 1,577 13:23 23:09 45:16 ⛏ Fish Boom FC
26 1,429 15:51 28:09 41:10 ⚔ Drush into Fish Boom
12 689 11:26 23:51 41:37 ⛏ Fast Castle
10 551 13:50 23:25 — ⚔ Skirms FC

Resources

Player Food Wood Gold Stone Spent Collected
35,985 23,579 23,875 4,880 88,319 97,661
10,620 33,497 13,620 2,375 60,112 76,662
12,305 30,677 8,850 3,540 55,372 69,580
15,715 18,490 14,295 2,125 50,625 56,720
13,625 9,270 7,280 3,755 33,930 39,059
4,925 5,264 650 875 11,714 12,813
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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