AoeStats
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Arabia

511531036Analyzed
4v4 RM · 14d ago on Oct 5, 2026· 17m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Magyars · China
1413
+14
🇨🇳 Maya · China
1336
+17
🇺🇸 Lithuanians · United States
1304
+20
🇨🇳 Britons · China
1301
+19
vs
🇭🇷 Cumans · Croatia
1408
-19
🇱🇹 Khitans · Lithuania
1375
-18
🇩🇪 Goths · Germany
1354
-17
🇨🇭 Shu · Switzerland
1333
-16
Player eAPM Actions Feudal Castle Imperial Opening
71 1,253 8:53 — — ⚔ Scout Rush
55 977 9:45 — — ⚔ Archer Rush
45 800 9:02 — — ⚔ Scout Rush
44 780 9:54 — — ⚔ Archer Rush
41 721 9:40 — — ⚔ Archer Rush
39 695 9:44 — — ⚔ Archer Rush
33 583 8:59 — — ⚔ Scout Rush
26 466 10:04 14:42 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
2,835 2,643 910 0 6,388 6,926
3,590 2,055 325 0 5,970 6,303
2,525 2,525 905 0 5,955 6,271
3,285 2,339 50 0 5,674 6,282
3,040 2,397 50 0 5,487 6,677
2,475 2,001 1,000 0 5,476 5,708
2,445 2,372 595 0 5,412 5,978
3,020 2,116 50 0 5,186 5,451
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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